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jeff@environmentartist.com |
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Portfolio |
Resume |
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Bluesky |
Tutorials |
SummaryArtist and leader in the video game industry since 2005. Focused on setting artistic direction, organizational leadership, talent development (including hiring), and team health. Teaching experience includes teaching classes at the university level along with guest lecturing at multiple colleges. Experience with both art outsourcing (overseeing and directing internal efforts) and as an external outsource contributor. Contributed to over 25+ projects.ExperienceBlizzard Entertainment (9/2016 - current)- Associate Art Director World of Warcraft Art direction and vision setting for shared teams across World of Warcraft Responsible for directing and driving art outsourcing efforts Art Director responsible for live game initiatives (Plunderstorm, 20th anniversary, etc) and WoW Classic Art Director responsible for cosmetics (shop and trading post) - Director Development Operations World of Warcraft Supporting the team of developers on World of Warcraft Career coaching/1:1s of discipline managers Onboarding support of discipline managers Leadership development Oversee team building and growth - Senior Art Manager World of Warcraft Manage the art team for the World of Warcraft The hiring manager for the art team Career coaching/1:1s Art Leadership development Onboarding & mentoring framework Team alignment and overall health Artist development across multiple disciplines/levels - Art Manager World of Warcraft Helped manage some of the artists on the art team for the World of Warcraft The hiring manager for the art team Career coaching/1:1s Onboarding & mentoring framework California State University, Fullerton (8/2023 - 12/2023) - University Lecturer Course Lecturer for BFA class: Capstone: Game Art, Animation & Immersive Media Worked with ~15 students on their BFA portfolio pieces Laguana College of Art and Design (8/2020 - 12/2020) - Adjusnct Professor Worked with students during senior portfolio 1 class Telltale Games (9/2013 - 9/2016) - Lead Environment Artist Minecraft: Story Mode Episodes 1-8 Helped create visual look for game along with define environment art pipeline Guided and mentored environment art throughout the creation of the game Modeled, textured, lightmapped, and set up real time lighting for various scenes and props - Environment Artist Game of Thrones Episodes 1-3 Modeled, textured, lightmapped, and set up real time lighting for various scenes and props Tales from the Borderlands Episode 2 Modeled, textured, lightmapped, and set up real time lighting for various scenes and props The Walking Dead: Season Two Episodes 1-5 Modeled, textured, lightmapped, and set up real time lighting for various scenes and props Freelance 3D Environment/Prop Artist/Concept Artist (7/2010 - 8/2013) - Offsite Artist Battle Beach Painted over 3d renders (adding damage, upgrade states, and animations) MechKnight Chronicles Modeled and textured multiple modular level pieces Kinect Sports Rivals Modeled various props. Supreme League of Patriots Created level for adventure style game. Including modeling, UV mapping, texturing, lighting, and polish work Oceanhorn Created various assets including sculpting, modeling, retopologizing UV mapping, and texturing Wreckateer Created multiple assets including sculpting, modeling, retopologizing UV mapping, and texturing (using normal, specular, and diffuse maps) Shoot Many Robots Created multiple props including modeling, UV mapping, and texturing Full Sail University (7/2009 - 8/2013) - Course Director Texture Painting & Sculpting class Students gain an understanding of current generation pipeline techniques for creating video game art using Photoshop, Zbrush, CrazyBump, UDK, and xNormal 24 Caret Games (7/2008 - 4/2013) - Art Director Retro/Grade Created art pipeline for company In charge of visual style, and artist management 3D Motive (12/2011 - 8/2012) - Freelance Instructor Maya UV mapping 101 Created video lessons for 1-hour introduction to UV mapping in Maya Also created props and examples used in videos Maya/ZBrush Prop Sculpting Parts 1 & 2 Created video lessons over 8 hours long covering prop creation Including block out mesh creation to presentation of final prop High Impact Games (6/2006 - 7/2008) - Environment Artist Jax and Daxter: The Lost Frontier Model, UV map, texture, and light levels, and props alongside environment art team Secret Agent Clank Model, UV map, texture, and light levels, and props alongside environment art team Ratchet & Clank: Size Matters Modeled, UV mapped, textured, and light levels, and props for multiplayer Climax Group (1/2006 - 5/2006) - Senior Environment Artist Canceled Unreal Engine 3 Tech Demo Oversaw implementation of Unreal 3 engine and defined pipeline Helped maintain art style and lead Junior Artists to complete project Silent Hill: Origins Resolve art technical issues and bottlenecks in the pipeline Assisted programming department in testing and implementation of new tools Genuine Games (6/2005 - 1/2006) - Environment Artist Canceled Unreal Engine 3 project Created workflow and art guides in Unreal Engine 3 50 Cent: Bulletproof Modeled, UV mapped, and textured levels, props, particles, and pickups Used proprietary tools to edit and light levels Freelance 3D Environment/Prop Artist (4/2005 - 6/2005) - Offsite Artist Visa Championships Torino 2006 Modeled, UV mapped, and textured various props Wild Tangent Mojo Masters Modeled, UV mapped, and textured level Education
UCLA Extension - Technical Management Program, Organizational Leadership (2019) |